Direct PlaySTILL CODING · WEB GAME ARCADE

GAME GUIDE · 01

PINHOLE

Move a tiny circular window to gather clues and identify the scene.

  • Observation
  • Deduction

Goal

Use clues visible through a circular window to identify the object or scene. Everyone plays the same room challenge and compares results.

Create a Room

  1. Choose a ChallengeThe host selects one scene from the system or demo collection.
  2. Set Window & TimerChoose the window size and time limit. Players receive the challenge image over P2P.

Play

  1. Move the WindowUse arrow keys, WASD, or on-screen controls.
  2. Submit an AnswerAnswer by choice or text. You have up to three attempts.
  3. Compare ScoresScore uses correctness, explored area, difficulty, and attempts.

Judging & Scores

Judging and scoring run in each browser. This casual mode compares results with friends; the server does not verify answers or scores.

Troubleshooting

  1. Challenge LoadingIf the host cannot load a system challenge during setup, try selecting it again. After publishing, guests receive the image from the host.
  2. RefreshRe-request the room asset and confirm the saved run matches its challenge version.

Development Notes (Korean)

Safe & Fair Play

Game results are friendly records among friends. Do not use them for monetary transactions, official tournament judgments, or anti-cheat enforcement.

Anyone who knows the room link may attempt to enter. For private gatherings, use a private room and share the link only with people you trust.