GAME GUIDE · 11
Arcade Fighter
Pick a fighter and a stage, then go one-on-one against the computer or a friend in a 60-second 2D fighting bout.
- PLAYERS1–2 · computer or a friend, 1:1
- EST. TIME~1 min per bout
- GENREAction · Fighting
- Direct linkarcade-fighter.still-coding.com
Goal
Drop your rival's HP to zero within 60 seconds for a KO. When time runs out, whoever has more HP wins. All four fighters share the same moves and stats, so skill and decisions decide the bout.
Match Setup
- Choose a DifficultyPick Easy, Normal or Hard. Harder computers react faster and make fewer mistakes.
- Fighters & StageChoose your fighter, the computer's fighter and a stage, then press Start solo.
Controls
- Move & JumpMove with ← and →, jump with ↑ to evade attacks.
- AttackQ punch, W kick, E heavy, R throw, A dash attack, S jump attack. Pressing Q+W together also throws.
- Block & DodgeHold D to block and press Space to dodge. On phones, use the touch buttons below the arena.
Strategy & Tips
Blocking a normal attack drains the guard gauge instead of HP; an empty gauge briefly breaks your guard. Heavy attacks still deal damage through a block, and throws ignore it.
Hitting an opponent during their windup or recovery is a counter hit worth 25% more damage. Watch the spacing and punish openings instead of mashing.
1:1 with a Friend
- Share the RoomOn the setup screen press Fight a friend 1:1 and invite them by link or QR code.
- Pick & READYAfter both enter the bout, each picks a fighter below the lobby. Once your friend is READY the host presses START. Starting alone is a practice bout against the computer.
- Results & RematchWins and losses go to the room results, and the host's Rematch returns both players to the lobby. Leaving the screen mid-bout voids that bout.
Records & Rematches
In solo play, press Rematch on the result screen to fight again with the same setup. Quit saves your wins and losses from this session as the result.
Safe & Fair Play
Game results are friendly records among friends. Do not use them for monetary transactions, official tournament judgments, or anti-cheat enforcement.
Anyone who knows the room link may attempt to enter. For private gatherings, use a private room and share the link only with people you trust.



